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MrWibbler

2
Posts
A member registered Jun 10, 2020

Recent community posts

(1 edit)

Love the game, very addictive, it does mostly capture the essence of a civ game.

I would love to suggest a few tweaks, especially around resource gathering.

Firstly there seems to be no weighting on resource collection, so you could have been waiting for several turns for a resource, only to have the AI swoop past and "steal it", I feel this would be more balanced if it weighted the randomness towards "time spent in square / adjacent square".

I also I feel players should not be able to build towns when adjacent to another conscious player, currently again you could be waiting for several turns to build a town in a square only for the AI to swoop in and builds a town next to you. Combat here is very lack lustre, as if you both have swords, what should be a draw, actually results in the AI winning as it can still build a town as they are not impediment-ed by the draw. If they were forced to knock you unconscious it would give them motive to attack you, and make it a fairer fight. An alternative would be to ban both sides from building a town after a drawn fight, to make either side move off or pursue etc.

Lastly I feel towns / cities should attack opposite players in a similar fashion to monsters, forcing the AI when it's camping your resources (which again seems to have a favoured weighting against a town) to defend using swords, or be knocked unconscious.

Be warned this currently doesn't work on OS X Catalina